Devlog
Choosing the First Game: Idle vs Adventure vs Action
Three game types, one solo dev, and a 3-6 month window. How I'm deciding which to build first.
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Arcane Ascent Week 1: The Decision, the Loop, and the Direction
Week 1 of building Arcane Ascent. Why I chose idle cultivation, what the core loop actually looks like, and the visual direction I'm committing to.
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Week 2 Devlog: Designing Arcane Ascent's Core Loop
The design decisions behind Arcane Ascent's idle cultivation loop: how qi generation and manual breakthroughs work, why the hybrid model fits mobile, and how I'm scoping this as a solo developer.
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