Devlog
Building in public from Nairobi. Real decisions, honest post-mortems, actual progress.
- DevlogLatest
Choosing the First Game: Idle vs Adventure vs Action
Three game types, one solo dev, and a 3-6 month window. How I'm deciding which to build first.
Read → How Arcanum Studio Started
One founder, one city, one debut game. This is the honest story of why Arcanum Studio exists, what Arcane Ascent is, and what joining the waitlist actually means.
Read →Arcane Ascent Week 1: The Decision, the Loop, and the Direction
Week 1 of building Arcane Ascent. Why I chose idle cultivation, what the core loop actually looks like, and the visual direction I'm committing to.
Read →Week 2 Devlog: Designing Arcane Ascent's Core Loop
The design decisions behind Arcane Ascent's idle cultivation loop: how qi generation and manual breakthroughs work, why the hybrid model fits mobile, and how I'm scoping this as a solo developer.
Read →The Case for Idle Cultivation Games in 2026
Idle RPGs with xianxia cultivation mechanics are one of the most resilient mobile genres. Here's why I'm betting on them for Arcanum Studio's first title.
Read →Why I'm Building a Game Studio from Kenya
Solo, bootstrapped, and starting in Nairobi. Here's the honest story of why I'm doing this and what I'm betting on.
Read →
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